Thursday’s introduction of an iPhone Software Development Kit (SDK) has game developers everywhere excited about the possibilities of iPhone game development, especially after seeing game demonstrations during the event. Developers agreed that Apple is pushing the iPhone as a major portable gaming platform.
“This is the coolest thing I’ve seen in game development in 15 years, except maybe for the Nintendo Wii,” said Glenda Adams, director of development for long-time Mac game publisher Aspyr Media.
Adams said that iPhone development plays uniquely into Aspyr’s strengths: their in-house developers have experience with the core technology that the iPhone uses, such as OpenGL, Cocoa and Apple’s user interface. They also have experience developing applications for the mobile space.
Electronic Arts (EA) and Sega both showed off iPhone games in development. EA showed off an iPhone-specific version of Spore, the forthcoming game from Will Wright, maker of The Sims and SimCity, while Sega introduced an iPhone version of Super Monkey Ball, a game that first appeared on Nintendo’s GameCube console.
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